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Some new Spells....the mages have a chance
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Thread: Some new Spells....the mages have a chance

  1. #1
    Rogue
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    Some new Spells....the mages have a chance

    Mestil's Acid Sheath
    Caster Level(s): Wizard / Sorcerer 5
    Innate Level: 5
    School: Conjuration
    Descriptor(s): Acid
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect / Target: Caster
    Duration: 1 round / level
    vAdditional Counter Spells:
    Save: No
    Spell Resistance: No

    This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d6 points +2 points per caster level of acid damage.


    Healing Sting
    Caster Level(s): Druid 3
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect / Target: Creature touched
    Duration: Instantaneous
    Additional Counter Spells:
    Save:Fortitude negates
    Spell Resistance: Yes

    You inflict 1d6 +1 point per level of damage to the living creature touched and gain an equal amount of hit points. You may not gain more hit points then your maximum with the Healing Sting.

    Ball Lightning
    Caster Level(s): Wizard / Sorcerer 5
    Innate Level: 5
    School: Evocation
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect / Target: Single
    Duration: Instantaneous
    Additional Counter Spells:
    Save: Reflex 1/2
    Spell Resistance: Yes

    You create a ball of lightning that strikes your target. The damage of the ball is 1d6 per level to a maximum of 15d6.

    Glyph of Warding
    Caster Level(s): Cleric 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): Sonic
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect / Target: Large
    Duration: 1 Turn / 2 Levels
    Additional Counter Spells:
    Save: Reflex 1/2
    Spell Resistance: Yes

    The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect, to a maximum of 5d8.


    pasted straight from NWVault...just think of a lvl 40 casters with the acid shield

  2. #2
    Knight Protoss119's Avatar
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    There's also Evil Blight and Tide of Battle, but those were never added.

  3. #3

    Paladin
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    I thought Tide of Battle was added.

  4. #4
    Knight Protoss119's Avatar
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    You're thinking of Battletide. Tide of Battle was a L8 or L9 spell, methinks. Battletide was L5.

  5. #5

    Rogue

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    If memory serves, Tide of Battle was a level 9 spell, similar to meteor storm, with the same graphic, however doing divine damage, possibly full PvP.

    I remember on AR you could buy scrolls of all sorts of spells, including ones like Tide of Battle.
    Network security is like the Y2k bug, except without the time limit
    And from a book on network security no less, shocking.

  6. #6

    Paladin
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    I dont know about EB, but I could prob put some of these kinds of things into my next PW.

  7. #7
    Knight Protoss119's Avatar
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    Amazingly, though, Tide of Battle didn't appear in the Cleric's spell book, hence it joining Evil Blight as a 'secret spell'.

  8. #8

    Paladin
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    You can make a scroll cast any spell you want. Just write a script to do what you want, and use one of the existing in-game graphics for the effect.

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