This is a list of everything Umbra has scanned for the Chao RPG. Beats out looking through the thread for looking up stats.
Enemies:
Robot Chao Guard
Power: 2
Else: 0(Ignore the Swim in the primary topic,I keep forgetting to factor it in)
HP: 10
SP: 5
Attacks: Punch, Kick
Robot Chao Guard Alpha
Power: 3
Else: 0
HP: 15
SP: 10
Attacks: Punch, Kick, Laser
Robot Chao Gunner
Run: 1
Else: 0
HP: 10
SP: 0
Attacks: Gatling
Robot Chao Beta
Run: 1
Power: 4
Else: 0
HP: 20
SP: 20
Attacks: Giga Laser, Laser, Uppercut
Robot Chao Delta
Run: 2
Power: 5
Else: 0
HP: 25
SP: 25
Attacks: Spread Laser, Beam Slash
Allies:
Skyli
Fly: 5
Else: 0
HP: 20
SP: 20
Attacks: Breeze, Gust, Gale (Shot)
Sect
Power: 6
Swim: 2
Stamina: 1
Else: 0
HP: 24
SP: 22
Attacks: Tackle, Wave, Water Form (Stab)
Grimm
Fly: 1
Else: 0
HP: 20
SP: 20
Attacks: Ember, Fireball (Shot)
Umbra
Power: 1
Else: 0
HP: 20
SP: 20
Attacks: Hook, Scan (Stab)
Uniess
All: 0
HP: 20
SP: 20
Attacks: Heal, Flower, Temper
Spear
Stamina: 1
Else: 0
HP: 24
SP: 22
Attacks: Tremor, Cover, Defend
Skills:
Punch: A punch. 1 damage,1 SP.
Kick: A kick. 2 damage, 2 SP.
Tackle: See a pattern? 3 damage, 3 SP.
Laser: A hand laser. 3 damage, 2 SP.
Ember: A small fire orb shot from the mouth. 2 damage, 2 SP, fire.
Fireball: A big fireball. 4 damage, 4 SP, fire, good chance of burn.
Wave: A water element tackle. 4 damage, 4 SP, water, uses Power in lieu of Fly.
Water Form: The chao transmutes his physical mass into water. Increases Water techs equal to (Fly/3 + Swim/2) and Swim by 2. The bonus is not factored into the boost equation. 6 SP.
Breeze: A gentle breeze. 1 damage, 1 SP.
Gust: A stronger burst of wind. 2 damage, 2 SP.
Gale: A spread-out blast of wind. 1 damage to all, 4 SP.
Heal: A touch from the Chao's hand. 3 damage healed to a ally, 1 SP.
Flower: A thrown flower,blooming after a turn for more damage. 1 damage first turn,2 damage next turn. 2 SP.
Tremor: A small quake in the ground. 3 damage, 3 SP.
Cover: The Chao throws himself in front of a ally at 1/2 HP. 2 SP.
Defend: The Chao gets in a defensive stance and cuts damage by 1/2. 1 SP each turn.
Scan: Provides info on the enemy/ally and adds its entry to the Scanbook. 1 SP.
Gatling: A stream of fire from a Gunner's gatling gun. 2 damage a bullet,5 bullets. Can only be fired 3 times a fight.
Giga Laser: A powerful laser. Charge for 1 turn,then deal 7 damage to the entire party. 5 SP.
Uppercut: Obvious. 3 damage, 2 SP.
Spread Laser: A shotgunesque laser blast. 4 damage to entire party, 4 SP.
Beam Slash: A close range laser strike. 9 damage, 6 SP.
Temper: At 1/4 HP, Uniess gets ticked off and randomly attacks. Afterwards, if she dropped below 1/4 she heals to that amount and cannot do anything for 2 turns. Passive.
Equipment:
Chao Dagger: A small stabbing weapon. 2 damage from front, 4 from behind.
Chao Pistol: A small gun with 20 shots. 2 damage, can be used effectively while moving.
Chao Leather: Light leather armor offering small protection. +1 Swim.
Chao Walker: An armored walker made for a Chao. Has 5 missiles and 5 cannon shots and 25 HP. Cannon shots are 8 damage,missiles are 5 to all and can be fired in any amount.
Chao Types:
Black: Black Chao are known for two things: their fierce loyalty and their really short tempers. They make excellent frontline fighters.
Orange: Orange Chao are incredibly durable, able to withstand blows that would knock out other Chao. They are excellent bodyguards, but most are usually easily annoyed due to the fact most of their escorts are very annoying.
Unicorn: A rare breed, Unicorn Chao are one of the few types to be able to heal their fellow Chao. They are almost always happy and cheerful,no matter the circumstances.
More to add if Umbra Scans anything.